Oh Deer! Population Game
Materials: ★☆☆ Easy to get from supermarket or hardware store
Difficulty: ★☆☆ Can be easily done by most teenagers
Safety: ★☆☆ Minimal safety procedures required
Categories: Ecology and Ecosystems
Alternative titles: Deer and Habitat Simulation
Summary
Students act as deer and habitat resources in a kinesthetic game that models population dynamics. The activity shows how food, water, and shelter limit population size and illustrates the concepts of carrying capacity and limiting factors.
Procedure
- Mark two parallel lines or areas in an open space: one side for deer, the other for habitat resources.
- Divide students into two groups: deer and habitat resources.
- Each deer secretly chooses which resource it needs that round (food, water, or shelter), and signals this with a hand gesture (e.g., stomach for food, hands over head for shelter).
- Each resource student chooses which resource they represent that round (food, water, or shelter).
- On the teacher’s signal (“Oh, Deer!”), deer and resources turn to face each other and move forward.
- Deer must find and match with a resource that provides what they need. If successful, the deer survives the round; if not, it dies.
- Deer that die switch roles and become habitat resources in the next round.
- Record the number of surviving deer after each round.
- Repeat for 7–15 rounds to observe population fluctuations and carrying capacity.
- At the end, plot deer population over time and discuss patterns.
Links
Ecosystems - Animal Population Game - Oh Deer! - Rick Crosslin:
Oh, deer! 5 minutes (trimmed) - Michigan DNR Education and PD Opportunities!:
📄 Project WILD Activity “Oh Deer!” - idrange.org: https://idrange.org/wp-content/uploads/2020/07/Oh-Deer.pdf
Variations
- Introduce predators that can tag deer to simulate predation.
- Remove one type of resource (e.g., water) to represent drought or other environmental change.
- Introduce invasive species with different resource needs.
- Adjust reproduction rules to allow deer populations to grow faster or slower.
- Modify the ecosystem to represent different biomes (forest, desert, grassland).
Safety Precautions
- Play in a safe, open area free of obstacles.
- Use clear signals and rules to avoid collisions when students move toward resources.
- Assign non-running roles (recorders, observers) for students who cannot participate in active play.
- Ensure supervision to manage excitement and maintain order.
Questions to Consider
- What happened to the deer population when resources were abundant? (It increased due to low competition.)
- What happened when resources were scarce? (The population decreased as deer could not survive without matching resources.)
- How does this game illustrate the concept of carrying capacity? (It shows the maximum number of deer that the environment can support at once.)
- What are examples of limiting factors in this simulation? (Food, water, shelter, predators, environmental conditions.)
- How is the game realistic, and how is it unrealistic compared to natural ecosystems? (Realistic: populations fluctuate with resources; Unrealistic: death occurs instantly and only one resource is needed each round.)