======Oh Deer! Population Game====== **Materials: **{{$demo.materials_description}}\\ **Difficulty: **{{$demo.difficulty_description}}\\ **Safety: **{{$demo.safety_description}}\\ \\ **Categories:** {{$demo.categories}} \\ **Alternative titles:** Deer and Habitat Simulation ====Summary==== {{$demo.summary}} ====Procedure==== - Mark two parallel lines or areas in an open space: one side for deer, the other for habitat resources. - Divide students into two groups: deer and habitat resources. - Each deer secretly chooses which resource it needs that round (food, water, or shelter), and signals this with a hand gesture (e.g., stomach for food, hands over head for shelter). - Each resource student chooses which resource they represent that round (food, water, or shelter). - On the teacher’s signal (“Oh, Deer!”), deer and resources turn to face each other and move forward. - Deer must find and match with a resource that provides what they need. If successful, the deer survives the round; if not, it dies. - Deer that die switch roles and become habitat resources in the next round. - Record the number of surviving deer after each round. - Repeat for 7–15 rounds to observe population fluctuations and carrying capacity. - At the end, plot deer population over time and discuss patterns. ====Links==== Ecosystems - Animal Population Game - Oh Deer! - Rick Crosslin: {{youtube>wuoOBqXLDdM?}}\\ Oh, deer! 5 minutes (trimmed) - Michigan DNR Education and PD Opportunities!: {{youtube>G_79b-8y8vY?}}\\ 📄 Project WILD Activity “Oh Deer!” - idrange.org: [[https://idrange.org/wp-content/uploads/2020/07/Oh-Deer.pdf]]\\ ====Variations==== * Introduce predators that can tag deer to simulate predation. * Remove one type of resource (e.g., water) to represent drought or other environmental change. * Introduce invasive species with different resource needs. * Adjust reproduction rules to allow deer populations to grow faster or slower. * Modify the ecosystem to represent different biomes (forest, desert, grassland). ====Safety Precautions==== * Play in a safe, open area free of obstacles. * Use clear signals and rules to avoid collisions when students move toward resources. * Assign non-running roles (recorders, observers) for students who cannot participate in active play. * Ensure supervision to manage excitement and maintain order. ====Questions to Consider==== * What happened to the deer population when resources were abundant? (It increased due to low competition.) * What happened when resources were scarce? (The population decreased as deer could not survive without matching resources.) * How does this game illustrate the concept of carrying capacity? (It shows the maximum number of deer that the environment can support at once.) * What are examples of limiting factors in this simulation? (Food, water, shelter, predators, environmental conditions.) * How is the game realistic, and how is it unrealistic compared to natural ecosystems? (Realistic: populations fluctuate with resources; Unrealistic: death occurs instantly and only one resource is needed each round.)